Explorations into procedural village and landscape generation.
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Another photoshop mockup using Jimmy’s voronoi experiments.
I mocked this up in potatoshop using one of Jimmy’s voronoi tests. This was just to get a feeling of how the voronoi mesh might look with other landscape features added – the worlds will end up having much larger radii than this.
Jimmy’s been doing some amazing work with Voronoi mesh generation:
Here are some experiments using voro++. The code generates a 3D voroni diagram, then marks a subset of the Voronoi cells as solid. Imagine voxels, but instead of using a tiled space (eg. Minecraft) we use arbitrarily shaped 3D cells.