Explorations into procedural village and landscape generation.
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Earth’s Dynamic Systems is a wonderful book on structural geology that I recently discovered in my university library. Oh, and did I mention you can download it for free off the book’s website? It is filled with incredibly inspiring illustrations of various geological processes.
PS. if you like the terminal you can do: `wget -r —no-parent http://www.earthds.info/pdfs/` to get all the chapters in one go.
Hello loyal followers!
Just letting you know that despite the lack of updates I have working hard on voyager related things. As I’ve no doubt said before, I have no idea what on earth I’m doing, or where I am heading. It does seem to involve lots of seemingly bottomless rabbit holes though. And some recurring dreams of mountains.
Stay tuned for my next travel log. In a few days. Or weeks. Or months.
inspiring stuff from Noirlac. go check it out.
I have this feeling in my gut. This thing that I want to express. It’s hard to explain. Perhaps it’s better not to.
Be sure to keep watching until the spotlights in the sky start flashing to the beat. It’s such a simple touch, but it transforms the animation from amazing to extraordinary. And it’s all packaged into a file size that’s under 4k. The top commenter on explains it better:
the coding behind this is amazing. first, there are no textures stored in the executable, they are generated from an algorithm. also, some of the camera paths were then generated by using the bits of the procedural textures as the input for their coordinates. and even the shadows were faked, there was no light calculation done on them, it was just due to another brilliant technique of overlaying a less-detailed mesh over the terrain, which created pockets of shading.