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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Explorations into procedural village and landscape generation.
archive ∙ miscellany ∙ github ∙ flickr ∙ twitter</description><title>Voyager3</title><generator>Tumblr (3.0; @voyager3)</generator><link>http://voyager3.tumblr.com/</link><item><title>Earth's Dynamic Systems</title><description>&lt;p&gt;&lt;a href="http://www.amazon.com/Earths-Dynamic-Systems-Kenneth-Hamblin/dp/0131420666/"&gt;&lt;i&gt;Earth&amp;#8217;s Dynamic Systems&lt;/i&gt;&lt;/a&gt; is a wonderful book on structural geology that I recently discovered in my university library. Oh, and did I mention you can download it for free off the book&amp;#8217;s &lt;a href="http://www.earthds.info"&gt;website&lt;/a&gt;? It is filled with incredibly inspiring illustrations of various geological processes.&lt;/p&gt;

&lt;p&gt;PS. if you like the terminal you can do: `wget -r &amp;#8212;no-parent &lt;a href="http://www.earthds.info/pdfs/%60"&gt;http://www.earthds.info/pdfs/`&lt;/a&gt; to get all the chapters in one go.&lt;/p&gt;</description><link>http://voyager3.tumblr.com/post/44268329359</link><guid>http://voyager3.tumblr.com/post/44268329359</guid><pubDate>Fri, 01 Mar 2013 14:20:49 +1100</pubDate><category>inspiration</category><category>geomorphology</category><category>structural geology</category><category>books</category><category>scape</category></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/62035edebcdeecfd2a34ab632446dd74/tumblr_mivsid0n4x1qgurm4o1_r1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://voyager3.tumblr.com/post/44138533788</link><guid>http://voyager3.tumblr.com/post/44138533788</guid><pubDate>Thu, 28 Feb 2013 00:37:00 +1100</pubDate><category>geomorphology</category><category>landscapes</category><category>concept art</category></item><item><title>Been doing some work with the Rust programming language for the...</title><description>&lt;img src="http://25.media.tumblr.com/61b3cb0dbe40feb6f43c06a57e09298a/tumblr_mhmdctrCio1qgurm4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Been doing some work with the &lt;a href="http://www.rust-lang.org/"&gt;Rust programming language&lt;/a&gt; for the past while. It definitely appeals to my aesthetic sensibilities far more that C++ ever has. Unfortunately there’s not many libraries out there for graphics programming, so I’ve been rolling my own and posting them on GitHub. It’s been slow going but I’ve been learning a ton in the process. Once I’ve got my work in a reasonable state I’ll definitely post links to it on this blog. Until then, bear with me!&lt;/p&gt;</description><link>http://voyager3.tumblr.com/post/42144961675</link><guid>http://voyager3.tumblr.com/post/42144961675</guid><pubDate>Sun, 03 Feb 2013 11:58:00 +1100</pubDate><category>drawings</category><category>figures</category><category>sketch</category><category>progress update</category><category>development</category><category>rust</category><category>computer science</category></item><item><title>A few crude sketches from my notebook (from July to November)....</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_mdxfo9qBFR1qgurm4o1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_mdxfo9qBFR1qgurm4o2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_mdxfo9qBFR1qgurm4o3_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;A few crude sketches from my notebook (from July to November). It’s mainly full of random programming/mathematical scribbles at the moment with a few little doodles here-and-there. I do want to get back to doing some more art again, however.&lt;/p&gt;</description><link>http://voyager3.tumblr.com/post/36339069656</link><guid>http://voyager3.tumblr.com/post/36339069656</guid><pubDate>Fri, 23 Nov 2012 17:07:00 +1100</pubDate><category>drawings</category><category>sketch</category><category>buildings</category><category>wanderer</category><category>musings</category></item><item><title>Hello loyal followers!

Just letting you know that despite the...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_mdxclxLqhC1qgurm4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Hello loyal followers!&lt;/p&gt;

&lt;p&gt;Just letting you know that despite the lack of updates I &lt;i&gt;have&lt;/i&gt; working hard on voyager related things. As I’ve no doubt said before, I have no idea what on earth I’m doing, or where I am heading. It does seem to involve lots of seemingly bottomless rabbit holes though. And some recurring dreams of mountains.&lt;/p&gt;

&lt;p&gt;Stay tuned for my next travel log. In a few days. Or weeks. Or months.&lt;/p&gt;</description><link>http://voyager3.tumblr.com/post/36335761282</link><guid>http://voyager3.tumblr.com/post/36335761282</guid><pubDate>Fri, 23 Nov 2012 16:01:00 +1100</pubDate><category>glyphs</category><category>progress update</category><category>unicode</category><category>voyage</category><category>inspiration</category></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m6exwmGPsq1qgurm4o1_400.gif"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://voyager3.tumblr.com/post/26191351954</link><guid>http://voyager3.tumblr.com/post/26191351954</guid><pubDate>Sat, 30 Jun 2012 14:31:34 +1000</pubDate><category>concept art</category><category>modeling clay</category><category>fauna</category><category>gif</category></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m6eve6AeUd1qgurm4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://voyager3.tumblr.com/post/26188040392</link><guid>http://voyager3.tumblr.com/post/26188040392</guid><pubDate>Sat, 30 Jun 2012 13:37:42 +1000</pubDate><category>concept art</category><category>trees</category><category>sketch</category></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m6euutyYqp1qgurm4o1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_m6euutyYqp1qgurm4o2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;</description><link>http://voyager3.tumblr.com/post/26187575346</link><guid>http://voyager3.tumblr.com/post/26187575346</guid><pubDate>Sat, 30 Jun 2012 13:30:17 +1000</pubDate><category>concept art</category><category>placeholder models</category><category>blender</category><category>bird</category><category>fauna</category><category>shaun tan</category></item><item><title>Voronoi world tests using the afore posted trees.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m6djgn4UPt1qgurm4o1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m6djgn4UPt1qgurm4o2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;Voronoi world tests using the &lt;a href="http://voyager3.tumblr.com/post/25406551286/placeholder-trees"&gt;afore posted trees&lt;/a&gt;.&lt;/p&gt;</description><link>http://voyager3.tumblr.com/post/26134680331</link><guid>http://voyager3.tumblr.com/post/26134680331</guid><pubDate>Fri, 29 Jun 2012 20:21:59 +1000</pubDate><category>screenshots</category><category>world</category><category>Voronoi</category><category>lake</category><category>trees</category><category>placeholder models</category></item><item><title>Modelling some trees for Jimmy in Blender. These will just be...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m5ue4pbaGx1qgurm4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Modelling some trees for Jimmy in Blender. These will just be place holders until we get around to implementing some proper plant generation.&lt;/p&gt;</description><link>http://voyager3.tumblr.com/post/25406551286</link><guid>http://voyager3.tumblr.com/post/25406551286</guid><pubDate>Tue, 19 Jun 2012 12:12:00 +1000</pubDate><category>placeholder models</category><category>blender</category><category>trees</category></item><item><title>Another photoshop mockup using Jimmy’s voronoi...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m5uc70yfuQ1qgurm4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Another photoshop mockup using Jimmy’s &lt;a href="http://voyager3.tumblr.com/post/23079400991/3d-voroni-meshes"&gt;voronoi experiments&lt;/a&gt;.&lt;/p&gt;</description><link>http://voyager3.tumblr.com/post/25403669247</link><guid>http://voyager3.tumblr.com/post/25403669247</guid><pubDate>Tue, 19 Jun 2012 11:30:00 +1000</pubDate><category>bridges</category><category>concept art</category><category>houses</category><category>lake</category><category>landscapes</category><category>mockup</category><category>trees</category><category>world</category><category>voronoi</category></item><item><title>I mocked this up in potatoshop using one of Jimmy’s...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m4rusmaZ2e1qgurm4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I mocked this up in potatoshop using one of Jimmy’s &lt;a href="http://voyager3.tumblr.com/post/23079400991/3d-voroni-meshes"&gt;voronoi tests&lt;/a&gt;. This was just to get a feeling of how the voronoi mesh might look with other landscape features added – the worlds will end up having much larger radii than this.&lt;/p&gt;</description><link>http://voyager3.tumblr.com/post/23985591571</link><guid>http://voyager3.tumblr.com/post/23985591571</guid><pubDate>Tue, 29 May 2012 16:45:00 +1000</pubDate><category>concept art</category><category>lake</category><category>landscapes</category><category>mockup</category><category>trees</category><category>world</category><category>voronoi</category></item><item><title>Photo</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m4ru6h3GNZ1qgurm4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://voyager3.tumblr.com/post/23985186146</link><guid>http://voyager3.tumblr.com/post/23985186146</guid><pubDate>Tue, 29 May 2012 16:32:41 +1000</pubDate><category>concept art</category><category>sketch</category><category>shrubs</category><category>forest</category><category>vegetation</category></item><item><title>Photo</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m4gs7idsLa1qgurm4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://voyager3.tumblr.com/post/23598845664</link><guid>http://voyager3.tumblr.com/post/23598845664</guid><pubDate>Wed, 23 May 2012 17:16:29 +1000</pubDate><category>concept art</category><category>boat</category><category>voyage</category><category>travel</category><category>odyssey</category><category>sailing</category></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m41v2lT6le1qgurm4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://voyager3.tumblr.com/post/23099846901</link><guid>http://voyager3.tumblr.com/post/23099846901</guid><pubDate>Tue, 15 May 2012 22:01:34 +1000</pubDate><category>concept art</category><category>trees</category><category>forest</category></item><item><title>Some tree sketches. I’m getting inspired by Eyvind...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m41khl0L9y1qgurm4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Some tree sketches. I’m getting inspired by &lt;a href="http://www.eyvindearle.com/"&gt;Eyvind Earle&lt;/a&gt;’s amazing artwork.&lt;/p&gt;</description><link>http://voyager3.tumblr.com/post/23088280428</link><guid>http://voyager3.tumblr.com/post/23088280428</guid><pubDate>Tue, 15 May 2012 14:27:59 +1000</pubDate><category>concept art</category><category>trees</category><category>forest</category><category>eyvind earle</category><category>sketch</category></item><item><title>Jimmy’s been doing some amazing work with Voronoi mesh...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m41ka1H0SH1qgurm4o1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_m41ka1H0SH1qgurm4o2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m41ka1H0SH1qgurm4o3_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m41ka1H0SH1qgurm4o4_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m41ka1H0SH1qgurm4o5_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_m41ka1H0SH1qgurm4o6_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m41ka1H0SH1qgurm4o7_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;&lt;a href="https://twitter.com/auxiliaryZaphos"&gt;Jimmy&lt;/a&gt;’s been doing some amazing work with Voronoi mesh generation:
&lt;/p&gt;&lt;blockquote&gt;Here are some experiments using &lt;a href="http://math.lbl.gov/voro++/"&gt;voro++&lt;/a&gt;. The code generates a 3D &lt;a href="http://en.wikipedia.org/wiki/Voronoi_diagram"&gt;voroni diagram&lt;/a&gt;, then marks a subset of the Voronoi cells as solid. Imagine &lt;a href="http://en.wikipedia.org/wiki/Voxel"&gt;voxels&lt;/a&gt;, but instead of using a tiled space (eg. &lt;a href="http://www.minecraft.net/"&gt;Minecraft&lt;/a&gt;) we use arbitrarily shaped 3D cells.&lt;/blockquote&gt;</description><link>http://voyager3.tumblr.com/post/23079400991</link><guid>http://voyager3.tumblr.com/post/23079400991</guid><pubDate>Tue, 15 May 2012 12:01:00 +1000</pubDate><category>c++</category><category>procedural generation</category><category>scape</category><category>screenshots</category><category>voro++</category><category>voronoi</category></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m1klwh9r471qgurm4o1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_m1klwh9r471qgurm4o2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m1klwh9r471qgurm4o3_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;</description><link>http://voyager3.tumblr.com/post/20038644566</link><guid>http://voyager3.tumblr.com/post/20038644566</guid><pubDate>Wed, 28 Mar 2012 12:09:53 +1100</pubDate><category>definitions</category><category>words</category><category>inspiration</category><category>ranger</category><category>wander</category><category>vista</category></item><item><title>Jimmy’s been working on the first pass of the landscape.</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m17lu5wqzV1qgurm4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="https://twitter.com/auxiliaryZaphos"&gt;Jimmy’s&lt;/a&gt; been working on the first pass of the landscape.&lt;/p&gt;</description><link>http://voyager3.tumblr.com/post/19654222809</link><guid>http://voyager3.tumblr.com/post/19654222809</guid><pubDate>Wed, 21 Mar 2012 11:39:41 +1100</pubDate><category>screenshots</category><category>scape</category><category>delaunay triangulation</category></item><item><title>Yesterday I added some scrappy place holder entities: trees,...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m165bl19YG1qgurm4o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Yesterday I added some scrappy place holder entities: trees, monoliths and houses. Today I created three different roof styles: flat, gable and skillion. Ultimately much of this will be redone but I think it’s good to start getting a feeling for the experience.&lt;/p&gt;

&lt;p&gt;Things to note:
&lt;/p&gt;&lt;ul&gt;&lt;li&gt;The placement of the entities is kind of boring.
&lt;/li&gt;&lt;li&gt;Jimmy is still completing the first pass on the terrain, so the rounded hills is just a place holder pulled from the jmonkey core library.&lt;/li&gt;
&lt;li&gt;There is still no lighting or shadows (Peter is working that in his spare time).
&lt;/li&gt;&lt;/ul&gt;</description><link>http://voyager3.tumblr.com/post/19616930936</link><guid>http://voyager3.tumblr.com/post/19616930936</guid><pubDate>Tue, 20 Mar 2012 16:45:21 +1100</pubDate><category>screenshots</category><category>progress update</category><category>standing stones</category><category>trees</category><category>houses</category><category>scape</category></item></channel></rss>
