Explorations into procedural village and landscape generation.
archive ∙ miscellany ∙ github ∙ flickr ∙ twitter
Yesterday I added some scrappy place holder entities: trees, monoliths and houses. Today I created three different roof styles: flat, gable and skillion. Ultimately much of this will be redone but I think it’s good to start getting a feeling for the experience.
Things to note: