Voyager3

Month

February 2012

4 posts

Xiaohan and I have aggreed that we want to switch to a game engine to speed up development. We’ve worked out that going with raw OpenGL (with LWJGL) would require us to build an entire engine from scratch which could take forever (life is short).

I’ve looked into the C++ libraries I mentioned before, but they’re a pain to set up, and the language isn’t that conducive to rapid, creative development. After a two week quest, we’ve finally decided that jMonkeyEngine looks like it’s the best fit for us.

It’s a real relief to get that big decision out of the way and finally get back to being creative. :)

Feb 28, 20121 note
#progress update #jme3 #C++ #java #development

So yes, I’ve been distracted. I think. Whilst waiting for Xiaohan to port the current basic game to LWJGL I’ve been checking out scene graph libraries and rendering engines just out of interest. Mainly OpenSceneGraph and OGRE. Computer Graphics is a massive subject and it’s really easy to get sucked down the rabbit hole. But on the plus side I’m learning loads and it’s heaps of fun.

I’m still drawing in between, I’ve got a ton of pictures I haven’t finished (it’s getting kind of ridiculous).

Feb 16, 2012
#progress update #openscenegraph #thegrassisgreener
Feb 13, 201212 notes
#concept art #scape #houses #fort #hill #trees
Feb 10, 201248 notes
#concept art #scape #houses #hill #trees #progress update
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