Explorations into procedural village and landscape generation.
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Earth’s Dynamic Systems is a wonderful book on structural geology that I recently discovered in my university library. Oh, and did I mention you can download it for free off the book’s website? It is filled with incredibly inspiring illustrations of various geological processes.
PS. if you like the terminal you can do: `wget -r —no-parent http://www.earthds.info/pdfs/` to get all the chapters in one go.
Been doing some work with the Rust programming language for the past while. It definitely appeals to my aesthetic sensibilities far more that C++ ever has. Unfortunately there’s not many libraries out there for graphics programming, so I’ve been rolling my own and posting them on GitHub. It’s been slow going but I’ve been learning a ton in the process. Once I’ve got my work in a reasonable state I’ll definitely post links to it on this blog. Until then, bear with me!
A few crude sketches from my notebook (from July to November). It’s mainly full of random programming/mathematical scribbles at the moment with a few little doodles here-and-there. I do want to get back to doing some more art again, however.
Hello loyal followers!
Just letting you know that despite the lack of updates I have working hard on voyager related things. As I’ve no doubt said before, I have no idea what on earth I’m doing, or where I am heading. It does seem to involve lots of seemingly bottomless rabbit holes though. And some recurring dreams of mountains.
Stay tuned for my next travel log. In a few days. Or weeks. Or months.
Modelling some trees for Jimmy in Blender. These will just be place holders until we get around to implementing some proper plant generation.
Another photoshop mockup using Jimmy’s voronoi experiments.
I mocked this up in potatoshop using one of Jimmy’s voronoi tests. This was just to get a feeling of how the voronoi mesh might look with other landscape features added – the worlds will end up having much larger radii than this.
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